40 Funny Drinking Game Rules to Add to Any Game

40 funny drinking game rules you can add to Kings Cup or any party game: speech rules, action rules, curses, roles and buddy rules.

Somebody draws a King, gets to make a rule, and says “uh… drink with your left hand?” Every time. Here are 40 better drinking game rules to pull out when it is your turn, sorted by type. Break a rule and you sip.

Speech rules

  • No first names. Use nicknames only.
  • No “drink”, “drank” or “drunk”. Find another word.
  • No pointing. Use elbows.
  • No swearing. Harder than it sounds.
  • Compliment tax. Compliment someone before you speak to them.
  • Accent rule. Everyone speaks in an accent of the rule maker’s choice.
  • No “yes” or “no”.
  • Third person only. Talk about yourself by name.
  • Question master. Answer a question from the question master and you sip.
  • Thank the cup. Say thank you to your drink before every sip.

Action rules

  • Other hand. Drink only with your weaker hand.
  • Little green man. Remove an invisible man from your cup before each sip and put him back after.
  • Thumb master. Last to put a thumb on the table when the master does sips.
  • T-rex arms. Elbows glued to your sides until the next rule.
  • Stand to speak. You must stand up before talking.
  • Toast everything. Clink with someone before every sip.
  • Floor is lava. When the rule maker shouts it, last feet off the floor sips.
  • Salute. Salute the rule maker before each sip.
  • Phone stack. Phones in the middle. First to touch theirs sips.
  • Pinkies out. Every sip, every time.

Curses

A curse sticks to one player until they pass it on.

  • The echo. Repeat the last word of everything you say.
  • The narrator. Describe out loud everything you do.
  • The statue. Freeze for three seconds every time someone says your name.
  • The poet. Everything you say must rhyme.
  • The whisperer. No talking above a whisper.
  • The butler. Refill anyone’s drink when asked.
  • The apology. Start every sentence with “sorry, but”.
  • The singer. Sing every answer.
  • The mime. No words for one full round.
  • The shadow. Copy the gestures of the player on your left.

Roles and buddy rules

  • Drinking buddies. Pick a partner. When one sips, both do.
  • The judge. Settles every argument. The loser sips.
  • The banker. Keeps a tab of sips owed and calls them in at the end.
  • The guardian. Can take a sip on behalf of someone else, once per round.
  • The water captain. Calls a water round whenever they like.
  • The twin. Two players must always order and drink the same thing.
  • The translator. One player speaks only through another.
  • The hype person. Cheers every time someone finishes a dare.
  • The rival. Two players sip whenever the other laughs.
  • The reset. One player can cancel all rules, once per night.

Rule of three: keep a maximum of three active rules. After that, each new rule replaces the oldest one.

Rules, curses and roles, built in

Not Another Drinking Game has curses, roles, rules, drinking buddies and a Tab that settles at Last Call. No one has to remember anything.

How to pick a good rule

  • It should be easy to break by accident.
  • It should apply to everyone, not one person.
  • It should still be funny an hour later.

Skip the bookkeeping

Not Another Drinking Game tracks who owes what, for 2 to 12 players on one phone. Free to download on Android.